TK

Species
Corellian
Career
Ace
Specializations
Pilot, Medic, Recruit
Encumbrance
8
Spent/Total XP
885/885
Available XP
0

Vitals

Soak Value
4
Wound Threshold
20
Strain Threshold
18
M/R Defense
1/1

Characteristics

Brawn
2
Agility
4
Intellect
4
Cunning
3
Willpower
2
Presence
2

Skills

General Skills Career? Rank Base Pool
Astrogation (Int)
2
Athletics (Br)
1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr)
2
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will)
0
Leadership (Pr) 0
Mechanics (Int)
0
Medicine (Int)
3
Negotiatioin (Pr) 0
Perception (Cun)
3
Piloting - Planetary (Ag)
1
Piloting - Space (Ag)
3
Resilience (Br)
0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun)
0
Vigilance (Will)
2
Combat Skills Career? Rank Base Pool
Brawl (Br)
0
Gunnery (Ag)
1
Melee (Br)
0
Ranged (Light) (Ag)
1
Ranged (Heavy) (Ag)
3
Knowledge Skills Career? Rank Base Pool
Core Worlds (Int) 0
Education (Int) 0
Lore (Int) 0
Outer Rim (Int) 0
Underworld (Int) 0
Warfare (Int)
0
Xenology (Int)
0

Weapons

Weapon Skill Damage Range Crit Pool Special
BlasTech E-11 Ranged (Heavy) 10 Long Accurate 1, Stun Setting
Blaster Pistol Ranged (Light) 6 Medium Stun Setting

Gear

Weapons
Item Qty Enc Carry Equip Dam Crit Range HP Notes
BlasTech E-11 1 4
10 4 Long 0/4 Attachments: Augmented Spin Barrel (Add to maintenance checks. Dam+1 [Mods: Accurate 1] 2HP), "Bantha's Eye" Laser Sight (Add to successful checks. 1HP), Weapon Sling (-1 Cumbersome. [Mods: Quick Draw] 1HP) Qualities: Accurate 1, Stun Setting
Blaster Pistol 1 1
6 3 Medium 3 Qualities: Stun Setting

Armor
Item Qty Enc Carry Equip Soak MDef RDef HP Notes
Armored Clothing 1 4 (-3)
1 1 1 1
Black Scout Trooper Armor 1 4 (-3) 2 0 0 3

Gear
Item Qty Enc Carry Equip Notes
15 Stimpacks 15 0
First use restores 5 wounds. -1 wound recovery per use until the target gets 24 hours of rest.
Binders 1 0
Daunting ( ) Athletics or Coordination check to escape.
ECM-598 Medical Backpack 1 2
Make Medicine checks without penalty and include . Reduce the difficulty of treating Critical Injuries by 1 to a minimum of Easy (). Includes a collapsible repulsor stretcher with a weight limit of 150kg.
Military Belt Pouch 2 0 Holds up to 2 items of 0 encumbrance. Access these items as an incidental.
Shockhold Hardened Commlink 1 3 Adds automatic to any checks made to decode and understand its transmission and automatic to any checks made to broadcast through a jammer.
Utility Belt 1 0
+1 encumbrance threshold.

Cybernetics 2/2
Item Notes
Gank Comm Implant Allows non-verbal communication to other encoded gank implants.
Repli-Limb Prosthetic Right Arm Replaces your missing right arm. Covered with synthflesh to appear to be a normal limb.

Talents and Special Abilities

Name Rank Activation Acquisition Description
Bacta Specialist 1 Passive Medic Patients heal 1 additional wound per rank when they heal via bacta tanks or long-term care.
Dedication 2 Passive Medic, Recruit Cunning +1, Intellect +1.
Dodge 1 Incidental Medic When targeted by a combat check, suffer strain no greater than ranks and upgrade the difficulty of the check by that number.
Enduring 1 Passive Recruit +1 soak value per rank.
Forager 1 Passive Medic Remove up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Full Throttle NA Action Pilot Take a Full Throttle action. Make a Hard ( ) Piloting check to increase a vehicle's top speed by 2 for a number of rounds equal to Cunning.
Full Throttle (Improved) NA Maneuver Pilot Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average ( ).
Full Throttle (Supreme) NA Passive Pilot When performing Full Throttle, top speed increases by 2 instead of 1.
Galaxy Mapper 2 Passive Pilot x2 Remove per rank from Astrogation checks. Checks also take half normal time.
Grit 6 Passive Medic x2, Pilot x2, Recruit x2 Gain +1 strain threshold.
It's Not That Bad NA Incidental Medic Once per session when an ally would suffer a Critical Injury, may make a Hard ( ) Medicine check to stop the ally from gaining that Injury.
Jump Up NA Incidental Recruit Once per round, may stand from seated or prone as an incidental.
Natural Pilot NA Incidental Pilot Once per session, may reroll any one Piloting (Space) or Gunnery check.
Outdoorsman 1 Passive Recruit Remove per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Quick Draw NA Incidental Recruit Once per round, draw or holster a weapon or accessible item as an incidental.
Second Wind 3 Incidental Recruit x3 Once per encounter, may heal strain equal to ranks.
Skilled Jockey 2 Passive Pilot x2 Remove per rank from Space and Planetary Piloting checks.
Stim Application NA Action Medic Take the Stim Application action; make an Average ( ) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Stim Application (Improved) NA Action Medic When performing a Stim Application Action, may increase difficulty of check to Hard ( ), and target only suffers 1 strain.
Stimpack Specialization 3 Passive Medic x3 Stimpacks heal for 1 additional wound per rank.
Surgeon 2 Passive Medic x2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank.
Tactical Combat Training NA Passive Recruit Melee and Ranged (Heavy) become career skills.
Toughened 4 Passive Medic, Recruit x3 Gain +2 wound threshold.
Tricky Target NA Passive Pilot Treat vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Well Rounded 1 Passive Medic Choose any 2 skills. They become career skills. (Coordination, Stealth)
Well Travelled NA Passive Recruit Knowledge (Core Worlds) and (Outer Rim) become career skills.
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