| Name |
Rank |
Activation |
Acquisition |
Description |
| Bacta Specialist |
1 |
Passive |
Medic |
Patients heal 1 additional wound per rank when they heal via bacta tanks or long-term care. |
| Dedication |
2 |
Passive |
Medic, Recruit |
Cunning +1, Intellect +1. |
| Dodge |
1 |
Incidental |
Medic |
When targeted by a combat check, suffer strain no greater than ranks and upgrade the difficulty of the check by that number. |
| Enduring |
1 |
Passive |
Recruit |
+1 soak value per rank. |
| Forager |
1 |
Passive |
Medic |
Remove up to from skill checks to find food, water,
or shelter. Survival checks to forage take half the time. |
| Full Throttle |
NA |
Action |
Pilot |
Take a Full Throttle action. Make a Hard (
) Piloting check to increase a vehicle's top speed by 2 for a number of rounds equal to Cunning. |
| Full Throttle (Improved) |
NA |
Maneuver |
Pilot |
Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (
). |
| Full Throttle (Supreme) |
NA |
Passive |
Pilot |
When performing Full Throttle, top speed increases by 2 instead of 1. |
| Galaxy Mapper |
2 |
Passive |
Pilot x2 |
Remove per rank from Astrogation checks. Checks also take half normal time. |
| Grit |
6 |
Passive |
Medic x2, Pilot x2, Recruit x2 |
Gain +1 strain threshold. |
| It's Not That Bad |
NA |
Incidental |
Medic |
Once per session when an ally would suffer a Critical Injury, may make a Hard (
) Medicine check to stop the ally from gaining that Injury. |
| Jump Up |
NA |
Incidental |
Recruit |
Once per round, may stand from seated or prone as an incidental. |
| Natural Pilot |
NA |
Incidental |
Pilot |
Once per session, may reroll any one Piloting (Space) or Gunnery check. |
| Outdoorsman |
1 |
Passive |
Recruit |
Remove per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
| Quick Draw |
NA |
Incidental |
Recruit |
Once per round, draw or holster a weapon or accessible item as an incidental. |
| Second Wind |
3 |
Incidental |
Recruit x3 |
Once per encounter, may heal strain equal to ranks. |
| Skilled Jockey |
2 |
Passive |
Pilot x2 |
Remove per rank from Space and Planetary Piloting checks. |
| Stim Application |
NA |
Action |
Medic |
Take the Stim Application action; make an Average ( )
Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the
encounter and suffers 4 strain. |
| Stim Application (Improved) |
NA |
Action |
Medic |
When performing a Stim Application Action, may increase difficulty of check to Hard ( ), and target only suffers 1 strain. |
| Stimpack Specialization |
3 |
Passive |
Medic x3 |
Stimpacks heal for 1 additional wound per rank. |
| Surgeon |
2 |
Passive |
Medic x2 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank. |
| Tactical Combat Training |
NA |
Passive |
Recruit |
Melee and Ranged (Heavy) become career skills. |
| Toughened |
4 |
Passive |
Medic, Recruit x3 |
Gain +2 wound threshold. |
| Tricky Target |
NA |
Passive |
Pilot |
Treat vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
| Well Rounded |
1 |
Passive |
Medic |
Choose any 2 skills. They become career skills. (Coordination, Stealth) |
| Well Travelled |
NA |
Passive |
Recruit |
Knowledge (Core Worlds) and (Outer Rim) become career skills. |