Rusku

Species
Chiss
Career
Spy
Specializations
Slicer, Politico, Recruit, Force Sensitive Exile, Sage
Encumbrance
14
Spent/Total XP
875/875
Available XP
0
Morality
61

Vitals

Soak Value
3
Wound Threshold
14
Strain Threshold
15
M/R Defense
1/1

Characteristics

Brawn
2
Agility
2
Intellect
5
Cunning
3
Willpower
2
Presence
2
Force
3

Skills

General Skills Career? Rank Base Pool
Astrogation (Int) 0
Athletics (Br)
0
Charm (Pr)
1
Coercion (Will)
1
Computers (Int)
4
Cool (Pr)
3
Coordination (Ag)
0
Deception (Cun)
2
Discipline (Will)
3
Leadership (Pr)
3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr)
3
Perception (Cun)
1
Piloting - Planetary (Ag) 0
Piloting - Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun)
1
Stealth (Ag)
0
Streetwise (Cun) 0
Survival (Cun)
0
Vigilance (Will)
0
Combat Skills Career? Rank Base Pool
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) 0
Ranged (Light) (Ag) 1
Ranged (Heavy) (Ag) 0
Knowledge Skills Career? Rank Base Pool
Core Worlds (Int)
0
Education (Int)
1
Lore (Int)
0
Outer Rim (Int) 0
Underworld (Int)
0
Warfare (Int)
0
Xenology (Int) 0

Weapons

Weapon Skill Damage Range Crit Pool Special
"Quicktrigger" Blaster Ranged (Light) 6 Medium Stun Setting
Inquisitor's Lightsaber Lightsaber 6 Engaged Breach 1, Sunder (), Parry adds to return attacks.
Stun Grenade Ranged (Light) 8 Short NA Disorient 3 (), Stun Damage, Blast 8 (/), Limited Ammo 1

Gear

Weapons
Item Qty Enc Carry Equip Dam Crit Range HP Notes
"Quicktrigger" Blaster 1 1
6 3 Medium 4 Features: Reduce the difficulty of checks to repair or modify attachments by one. Qualities: Stun Setting
Inquisitor's Lightsaber 1 1
6 3 Engaged 5 Attachments: Synthetic Red Crystal (Dam6, Crit3, Breach 1, Sunder, Parry 4HP).
Stun Grenade 2 1
8 NA Short 0 Qualities: Disorient 3, Stun Damage, Blast 8, Limited Ammo 1

Armor
Item Qty Enc Carry Equip Soak MDef RDef HP Notes
Adverse Environment Gear 1 2 1 0 0 1 Ignore imposed by the environment.
Diplomatic Robes 1 2 0 0 0 0 Add to checks claiming diplomatic authority, accessing classified data, and bypassing normal protocol.
Second Skin Armor 1 1
1 1 1 0 Add to Perception checks to notice this armor while worn.

Gear
Item Qty Enc Carry Equip Notes
Commlink (handheld) 1 0
Comms up to low orbit.
Forgery Tools 1 2 Increases the authenticity of forgeries by letting the forger use some real elements in their creation
General Purpose Scanner 1 2
Hyperwave Signal Interceptor
(HSI-280)
1 5 Can detect and pick up almost any hypercommunications originating within 10 light years of the receiver. Skilled operators, with a fairly good idea of the general course and direction of a vessel in hyperspace, can give several minutes notice before the ship returns to realspace.
Modular Backpack w/ 3 Pouches 1 0
+6 encumbrance threshold.
Slicing Gear 1 2 Customized gear that lets the user slice computers & electronic systems.
Utility Belt 1 0
+1 encumbrance threshold.

Cybernetics 1/2
Item Notes
Gank Comm Implant Allows non-verbal communication to other encoded gank implants.

Talents and Special Abilities

Name Rank Activation Acquisition Description
Codebreaker 1 Passive Slicer Remove and decrease per Codebreaker rank in checks to break codes or decrypt communications.
Confidence 1 Passive Sage May decrease difficulty of Discipline checks to avoid fear by 1 per rank.
Convincing Demeanor 1 Passive Exile Remove per rank from Deception or Skulduggery checks.
Defensive Slicing 2 Passive Slicer x2 When defending computer systems, opponents' checks.
Dedication 2 Passive Exile, Politico Intellect +1, Presence +1
Defensive Slicing (Improved) NA Passive Slicer When defending computer systems, upgrade the opponent's check per rank. This replaces the usual benefits.
Dodge 1 Incidental Politico When targeted by a combat check, suffer a number of strain no greater than ranks, then upgrade the of the check by that number.
Enhance NA Action Force When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend to gain or (user's choice) on the check.
Enhance (Control: Coordination) NA NA Force Enhance can be used with the Coordination skill.
Enhance (Control: Force Leap) NA Action Force Take a Force Leap action: make an Enhance power check. The user may spend to jump horizontally to any location in short range.
Force Rating 2 Passive Exile, Sage Gain +1 Force rating.
Grit 3 Passive Politico, Sage x2 +1 strain threshold.
Influence NA Action Force The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ( / use): When guiding and shaping thoughts, can only be used for negative emotions and can only be used for positive emotions. Neutral emotions such as confusion can be generated with either.
The character may spend to stress the mind of one living target they are engaged with, inflicting 2 strain.
Influence (Control: Emotion/Belief) NA Action Force Make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Influence (Control: Skills) NA NA Force When making a Charm, Coercion, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of their dice pool. They may spend to gain or (user's choice) on the check.
Influence (Magnitude) 1 NA Force Spend to increase targets affected equal to rank.
Influence (Range) 1 NA Force Spend to increase power range a number of range bands equal to rank.
Influence (Strength) 1 NA Force When stressing the mind of a target, the character inflicts 2 strain.
Infravision NA Passive Chiss Can see in both infrared and normal visual spectra. Remove up to added to checks from lighting conditions.
Inspiring Rhetoric NA Action Politico Make an Average () Leadership check. Each causes 1 ally in close range to recover 1 strain. Spend to cause 1 affected ally to recover 1 additional strain.
Inspiring Rhetoric (Improved) NA Passive Politico Each ally affected by Inspiring Rhetoric gains on all skill checks for a number of rounds equal ot ranks in Leadership.
Kill With Kindness 1 Passive Politico Remove per rank from all Charm and Leadership checks.
Move NA Action Force The Force user can move small objects via the power of the Force. The user may spend to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is Short.
Natural Programmer 1 Passive Slicer Once per session, may reroll any 1 Computers or Astrogation check.
Plausible Deniability 2 Passive Politico x2 Remove per rank from all Coercion and Deception checks.
Researcher 2 Passive Sage x2 Remove per rank form all Knowledge checks. Researching a subject takes half the time.
Scathing Tirade NA Action Politico Make an Average () Coercion check Each causes 1 enemy in short range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain.
Scathing Tirade (Improved) NA Passive Politico Each enemy affected by Scathing Tirade suffers on all skill checks for a number of rounds equal to ranks in Coercion.
Sense Danger NA Incidental Exile Once per session, remove from any one check.
Sense Emotions NA Passive Exile Add to all Charm, Coercion, and Decption checks unless the target is immune to Force powers.
Smooth Talker 1 Passive Sage When making Negotiation checks, spend to gain additional equal to ranks.
Steely Nerves NA Incidental Politico Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Street Smarts 1 Passive Exile Remove per rank from Streetwise or Knowledge (Underground) checks.
Technical Aptitude 1 Passive Slicer Reduce time needed to complete Computer-related tasks by 25% per rank.
Toughened 1 Passive Politico Gain +2 wound threshold.
Uncanny Senses 2 Passive Exile x2 Add per rank to all Perception checks.
Well Rounded 1 Passive Politico Choose any 2 skills. They permanently become career skills. (Leadership, Negotiation)
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