Name |
Rank |
Activation |
Acquisition |
Description |
Codebreaker |
1 |
Passive |
Slicer |
Remove and decrease per Codebreaker rank in checks to break codes or decrypt communications. |
Confidence |
1 |
Passive |
Sage |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank. |
Convincing Demeanor |
1 |
Passive |
Exile |
Remove per rank from Deception or Skulduggery checks. |
Defensive Slicing |
2 |
Passive |
Slicer x2 |
When defending computer systems, opponents' checks. |
Dedication |
2 |
Passive |
Exile, Politico |
Intellect +1, Presence +1 |
Defensive Slicing (Improved) |
NA |
Passive |
Slicer |
When defending computer systems, upgrade the opponent's check per rank. This replaces the usual benefits. |
Dodge |
1 |
Incidental |
Politico |
When targeted by a combat check, suffer a number of strain no greater than ranks, then upgrade the of the check by that number. |
Enhance |
NA |
Action |
Force |
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend to gain or (user's choice) on the check. |
Enhance (Control: Coordination) |
NA |
NA |
Force |
Enhance can be used with the Coordination skill. |
Enhance (Control: Force Leap) |
NA |
Action |
Force |
Take a Force Leap action: make an Enhance power check. The user may spend to jump horizontally to any location in short range. |
Force Rating |
2 |
Passive |
Exile, Sage |
Gain +1 Force rating. |
Grit |
3 |
Passive |
Politico, Sage x2 |
+1 strain threshold. |
Influence |
NA |
Action |
Force |
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule ( / use): When guiding and shaping thoughts, can only be used for negative emotions and can only be used for positive emotions. Neutral emotions such as confusion can be generated with either. The character may spend to stress the mind of one living target they are engaged with, inflicting 2 strain. |
Influence (Control: Emotion/Belief) |
NA |
Action |
Force |
Make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
Influence (Control: Skills) |
NA |
NA |
Force |
When making a Charm, Coercion, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of their dice pool. They may spend to gain or (user's choice) on the check. |
Influence (Magnitude) |
1 |
NA |
Force |
Spend to increase targets affected equal to rank. |
Influence (Range) |
1 |
NA |
Force |
Spend to increase power range a number of range bands equal to rank. |
Influence (Strength) |
1 |
NA |
Force |
When stressing the mind of a target, the character inflicts 2 strain. |
Infravision |
NA |
Passive |
Chiss |
Can see in both infrared and normal visual spectra. Remove up to added to checks from lighting conditions. |
Inspiring Rhetoric |
NA |
Action |
Politico |
Make an Average () Leadership check. Each causes 1 ally in close range to recover 1 strain. Spend to cause 1 affected ally to recover 1 additional strain. |
Inspiring Rhetoric (Improved) |
NA |
Passive |
Politico |
Each ally affected by Inspiring Rhetoric gains on all skill checks for a number of rounds equal ot ranks in Leadership. |
Kill With Kindness |
1 |
Passive |
Politico |
Remove per rank from all Charm and Leadership checks. |
Move |
NA |
Action |
Force |
The Force user can move small objects via the power of the Force. The user may spend to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is Short. |
Natural Programmer |
1 |
Passive |
Slicer |
Once per session, may reroll any 1 Computers or Astrogation check. |
Plausible Deniability |
2 |
Passive |
Politico x2 |
Remove per rank from all Coercion and Deception checks. |
Researcher |
2 |
Passive |
Sage x2 |
Remove per rank form all Knowledge checks. Researching a subject takes half the time. |
Scathing Tirade |
NA |
Action |
Politico |
Make an Average () Coercion check Each causes 1 enemy in short range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain. |
Scathing Tirade (Improved) |
NA |
Passive |
Politico |
Each enemy affected by Scathing Tirade suffers on all skill checks for a number of rounds equal to ranks in Coercion. |
Sense Danger |
NA |
Incidental |
Exile |
Once per session, remove from any one check. |
Sense Emotions |
NA |
Passive |
Exile |
Add to all Charm, Coercion, and Decption checks unless the target is immune to Force powers. |
Smooth Talker |
1 |
Passive |
Sage |
When making Negotiation checks, spend to gain additional equal to ranks. |
Steely Nerves |
NA |
Incidental |
Politico |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. |
Street Smarts |
1 |
Passive |
Exile |
Remove per rank from Streetwise or Knowledge (Underground) checks. |
Technical Aptitude |
1 |
Passive |
Slicer |
Reduce time needed to complete Computer-related tasks by 25% per rank. |
Toughened |
1 |
Passive |
Politico |
Gain +2 wound threshold. |
Uncanny Senses |
2 |
Passive |
Exile x2 |
Add per rank to all Perception checks. |
Well Rounded |
1 |
Passive |
Politico |
Choose any 2 skills. They permanently become career skills. (Leadership, Negotiation) |