General Skills | Career? | Rank | Base Pool |
---|---|---|---|
Astrogation (Int) | 0 | ||
Athletics (Br) | 0 | ||
Charm (Pr) | 1 | ||
Coercion (Will) | 1 | ||
Computers (Int) | 1 | ||
Cool (Pr) | 1 | ||
Coordination (Ag) | 0 | ||
Deception (Cun) | 0 | ||
Discipline (Will) | 1 | ||
Leadership (Pr) | 0 | ||
Mechanics (Int) | 5 | ||
Medicine (Int) | 0 | ||
Negotiatioin (Pr) | 0 | ||
Perception (Cun) | 2 | ||
Piloting - Planetary (Ag) | 1 | ||
Piloting - Space (Ag) | 1 | ||
Resilience (Br) | 1 | ||
Skulduggery (Cun) | 1 | ||
Stealth (Ag) | 1 | ||
Streetwise (Cun) | 2 | ||
Survival (Cun) | 0 | ||
Vigilance (Will) | 0 |
Combat Skills | Career? | Rank | Base Pool |
---|---|---|---|
Brawl (Br) | 2 | ||
Gunnery (Ag) | 2 | ||
Melee (Br) | 5 | ||
Ranged (Light) (Ag) | 2 | ||
Ranged (Heavy) (Ag) | 0 |
Knowledge Skills | Career? | Rank | Base Pool |
---|---|---|---|
Core Worlds (Int) | 0 | ||
Education (Int) | 0 | ||
Lore (Int) | 0 | ||
Outer Rim (Int) | 1 | ||
Underworld (Int) | 1 | ||
Warfare (Int) | 0 | ||
Xenology (Int) | 1 |
Weapon | Skill | Damage | Range | Crit | Pool | Special |
---|---|---|---|---|---|---|
Vibro-ax | Melee | 10 | Engaged | Pierce 2, Sunder (), Vicious 4 | ||
Repulsor Fist | Brawl | 10 | Engaged | Concussive 1 ( ), Slow-Firing 2 | ||
Blaster Pistol | Ranged (Light) | 6 | Medium | Stun Setting | ||
Vibroknife | Melee | 7 | Engaged | |||
Stun Grenade | Ranged (Light) | 8 | Short | NA | Blast 8 (/), Disorient 3 (), Stun Damage, Limited Ammo 1 | |
Net | Ranged (Light) | 2 | Short | - | Knockdown, Limited Ammo 1, Ensnare 3 | |
Claws | Brawl | 7 | Engaged |
Item | Qty | Enc | Carry | Equip | Dam | Crit | Range | HP | Notes |
---|---|---|---|---|---|---|---|---|---|
Blaster Pistol | 1 | 1 | 6 | 3 | Medium | 3 | |||
Vibro-ax | 1 | 4 | 7 | 1 | Engaged | 2/4 | Attachments: Mono-molecular Edge (Crit-1 1HP), Jury Rigged (Dam+1), Serrated Edge (Vicious+1 1HP). | ||
Combat Knife | 1 | 1 | 4 | 3 | Engaged | 0 | |||
Disruptor Rifle | 1 | 5 | 10 | 2 | Long | 4 | In bunk. Qualities: Cumbersome 2, Vicious 5 | ||
Repulsor Fist | 1 | 0 | 9 | 3 | Engaged | 0 | Qualities: Concussive 1, Slow-Firing 2. | ||
Stun Grenade | 2 | 1 | 8 | NA | Short | 0 | Qualities: Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 | ||
Net | 1 | 1 | 2 | NA | Short | 2 | Qualities: Knockdown, Limited Ammo 1, Ensnare 3 |
Item | Qty | Enc | Carry | Equip | Soak | MDef | RDef | HP | Notes |
---|---|---|---|---|---|---|---|---|---|
Heavy Battle Armor | 1 | 7 | 2 | 1 | 1 | 4 | Attachments: SmartMed 2000 Integrated Med-Systems (1/session, free incidental stimpack. Add to Medicine checks made on the wearer. 2HP) Strength Enhancing System (+1 Brawn, does not modify wounds or soak. 2HP). | ||
Heavy Clothing | 1 | 1 | 1 | 1 | 1 | 1 |
Item | Qty | Enc | Carry | Equip | Notes |
---|---|---|---|---|---|
Commlink (handheld) | 1 | 0 | Comms up to low orbit. | ||
Credits | 310 | 0 | Credstick | ||
Modular Backpack w/ 3 Pouches | 1 | 0 | +6 encumbrance threshold. | ||
Utility Belt | 1 | 0 | +1 encumbrance threshold. | ||
Mag Binders | 1 | 1 | Restrained characters may only escape with a successful Formidable () Coordination check. The cuffs are too strong to break with brute force. | ||
Neurotoxin Dose | 2 | 0 | Can be delivered via aerosol, ingestion, or injection. Resisting a single dose has an Average () difficulty, while two or more doses have a Hard () difficulty. The poison inflicts 5 wounds if the target fails the check. Each generated inflicts on strain on the target. Finally, forces another test against the poison on the next round. | ||
Ancient Lightsaber | 1 | 2 | An ancient lightsaber powered by a heavy battery worn on a belt. Has no crystal. |
Item | Notes |
---|---|
Gank Comm Implant | Allows non-verbal communication to other encoded gank implants. |
Repulsor Fist | Provides 1 rank of Defensive Stance and can be used as a Brawl weapon. |
Name | Rank | Activation | Acquisition | Description |
---|---|---|---|---|
Bad Motivator | NA | Action | Mechanic | Once per session, make a Hard () Mechanics check to cause one targeted device to spontaneously fail. |
Basic Combat Training | NA | Passive | Recruit | Brawl and Ranged (Light) become career skills. |
Dedication | 1 | Passive | Marauder, Mechanic, Recruit | Brawn +2, Intellect +1. |
Defensive Stance | 3 | Maneuver | Marauder, Outlaw Tech, Repulsor Fist | Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed talent ranks. |
Feral Strength | 1 | Passive | Marauder | Add 1 damage per rank to one hit of successful attacks made using Brawl or Melee skills. |
Fine Tuning | 2 | Passive | Mechanic x2 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank. |
Frenzied Attack | 1 | Incidental | Marauder | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks. |
Gearhead | 2 | Passive | Mechanic x2 | Remove per rank from Mechanics checks. Halve the credit cost to add mods to attachments. |
Grit | 2 | Passive | Mechanic, Outlaw Tech | Gain +1 strain threshold. |
Heroic Fortitude | NA | Incidental | Marauder | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Jury Rigged | 1 | Passive | Outlaw Tech | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Lethal Blows | 2 | Passive | Marauder x2 | Add +10 per rank to any Critical Injury results inflicted on opponents. |
Natural Brawler | NA | Incidental | Marauder | Once per session, may reroll any 1 Brawl or Melee check. |
Outdoorsman | 1 | Passive | Recruit | Remove per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
Quick Draw | NA | Incidental | Recruit | Once per round, draw or holster a weapon or accessible item as an incidental. |
Reduntant Systems | 2 | Action | Mechanic | Once per session, make an Easy () Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
Regeneration | NA | NA | Trandoshan | Recover 1 additional wound from natural healing. Can also regrow lost limbs, usually taking a month before the limb is functional again. |
Second Wind | 1 | Incidental | Recruit | Once per encounter, heal strain equal to ranks. |
Tactical Combat Training | 2 | Passive | Recruit | Melee and Ranged (Heavy) become career skills. |
Tinkerer | 2 | Passive | Outlaw Tech x2 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Toughened | 7 | Passive | Outlaw Tech, Marauder x3, Mechanic, Recruit x2 | Gain +2 wound threshold. |
Utinni! | 1 | Passive | Outlaw Tech | Remove per rank from checks to find or scavenge items or gear. Such checks take half the time. |
Well Travelled | NA | Passive | Recruit | Knowledge (Core Worlds) and (Outer Rim) become career skills. |