Nysro

Species
Trandoshan
Career
Technician
Specializations
Outlaw Tech, Marauder, Mechanic, Recruit
Encumbrance
17
Spent/Total XP
860/865
Available XP
5

Vitals

Soak Value
5
Wound Threshold
31
Strain Threshold
13
M/R Defense
1/1

Characteristics

Brawn
5 (6)
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2

Skills

General Skills Career? Rank Base Pool
Astrogation (Int)
0
Athletics (Br)
0
Charm (Pr) 1
Coercion (Will) 1
Computers (Int)
1
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun)
0
Discipline (Will)
1
Leadership (Pr) 0
Mechanics (Int)
5
Medicine (Int) 0
Negotiatioin (Pr) 0
Perception (Cun) 2
Piloting - Planetary (Ag) 1
Piloting - Space (Ag) 1
Resilience (Br) 1
Skulduggery (Cun) 1
Stealth (Ag) 1
Streetwise (Cun) 2
Survival (Cun) 0
Vigilance (Will)
0
Combat Skills Career? Rank Base Pool
Brawl (Br) 2
Gunnery (Ag) 2
Melee (Br) 5
Ranged (Light) (Ag) 2
Ranged (Heavy) (Ag) 0
Knowledge Skills Career? Rank Base Pool
Core Worlds (Int) 0
Education (Int)
0
Lore (Int) 0
Outer Rim (Int)
1
Underworld (Int)
1
Warfare (Int) 0
Xenology (Int) 1

Weapons

Weapon Skill Damage Range Crit Pool Special
Vibro-ax Melee 10 Engaged Pierce 2, Sunder (), Vicious 4
Repulsor Fist Brawl 10 Engaged Concussive 1 ( ), Slow-Firing 2
Blaster Pistol Ranged (Light) 6 Medium Stun Setting
Vibroknife Melee 7 Engaged
Stun Grenade Ranged (Light) 8 Short NA Blast 8 (/), Disorient 3 (), Stun Damage, Limited Ammo 1
Net Ranged (Light) 2 Short - Knockdown, Limited Ammo 1, Ensnare 3
Claws Brawl 7 Engaged

Gear

Weapons
Item Qty Enc Carry Equip Dam Crit Range HP Notes
Blaster Pistol 1 1
6 3 Medium 3
Vibro-ax 1 4
7 1 Engaged 2/4 Attachments: Mono-molecular Edge (Crit-1 1HP), Jury Rigged (Dam+1), Serrated Edge (Vicious+1 1HP).
Combat Knife 1 1
4 3 Engaged 0
Disruptor Rifle 1 5 10 2 Long 4 In bunk. Qualities: Cumbersome 2, Vicious 5
Repulsor Fist 1 0 9 3 Engaged 0 Qualities: Concussive 1, Slow-Firing 2.
Stun Grenade 2 1
8 NA Short 0 Qualities: Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Net 1 1
2 NA Short 2 Qualities: Knockdown, Limited Ammo 1, Ensnare 3

Armor
Item Qty Enc Carry Equip Soak MDef RDef HP Notes
Heavy Battle Armor 1 7 2 1 1 4 Attachments: SmartMed 2000 Integrated Med-Systems (1/session, free incidental stimpack. Add to Medicine checks made on the wearer. 2HP) Strength Enhancing System (+1 Brawn, does not modify wounds or soak. 2HP).
Heavy Clothing 1 1 1 1 1 1

Gear
Item Qty Enc Carry Equip Notes
Commlink (handheld) 1 0
Comms up to low orbit.
Credits 310 0
Credstick
Modular Backpack w/ 3 Pouches 1 0
+6 encumbrance threshold.
Utility Belt 1 0
+1 encumbrance threshold.
Mag Binders 1 1 Restrained characters may only escape with a successful Formidable () Coordination check. The cuffs are too strong to break with brute force.
Neurotoxin Dose 2 0 Can be delivered via aerosol, ingestion, or injection. Resisting a single dose has an Average () difficulty, while two or more doses have a Hard () difficulty. The poison inflicts 5 wounds if the target fails the check. Each generated inflicts on strain on the target. Finally, forces another test against the poison on the next round.
Ancient Lightsaber 1 2 An ancient lightsaber powered by a heavy battery worn on a belt. Has no crystal.

Cybernetics 2/4
Item Notes
Gank Comm Implant Allows non-verbal communication to other encoded gank implants.
Repulsor Fist Provides 1 rank of Defensive Stance and can be used as a Brawl weapon.

Talents and Special Abilities

Name Rank Activation Acquisition Description
Bad Motivator NA Action Mechanic Once per session, make a Hard () Mechanics check to cause one targeted device to spontaneously fail.
Basic Combat Training NA Passive Recruit Brawl and Ranged (Light) become career skills.
Dedication 1 Passive Marauder, Mechanic, Recruit Brawn +2, Intellect +1.
Defensive Stance 3 Maneuver Marauder, Outlaw Tech, Repulsor Fist Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed talent ranks.
Feral Strength 1 Passive Marauder Add 1 damage per rank to one hit of successful attacks made using Brawl or Melee skills.
Fine Tuning 2 Passive Mechanic x2 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank.
Frenzied Attack 1 Incidental Marauder When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks.
Gearhead 2 Passive Mechanic x2 Remove per rank from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit 2 Passive Mechanic, Outlaw Tech Gain +1 strain threshold.
Heroic Fortitude NA Incidental Marauder May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Jury Rigged 1 Passive Outlaw Tech Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Lethal Blows 2 Passive Marauder x2 Add +10 per rank to any Critical Injury results inflicted on opponents.
Natural Brawler NA Incidental Marauder Once per session, may reroll any 1 Brawl or Melee check.
Outdoorsman 1 Passive Recruit Remove per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Quick Draw NA Incidental Recruit Once per round, draw or holster a weapon or accessible item as an incidental.
Reduntant Systems 2 Action Mechanic Once per session, make an Easy () Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.
Regeneration NA NA Trandoshan Recover 1 additional wound from natural healing. Can also regrow lost limbs, usually taking a month before the limb is functional again.
Second Wind 1 Incidental Recruit Once per encounter, heal strain equal to ranks.
Tactical Combat Training 2 Passive Recruit Melee and Ranged (Heavy) become career skills.
Tinkerer 2 Passive Outlaw Tech x2 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Toughened 7 Passive Outlaw Tech, Marauder x3, Mechanic, Recruit x2 Gain +2 wound threshold.
Utinni! 1 Passive Outlaw Tech Remove per rank from checks to find or scavenge items or gear. Such checks take half the time.
Well Travelled NA Passive Recruit Knowledge (Core Worlds) and (Outer Rim) become career skills.
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