| General Skills | Career? | Rank | Base Pool |
|---|---|---|---|
| Astrogation (Int) | 0 | ||
| Athletics (Br) | 3 | ||
| Charm (Pr) | 0 | ||
| Coercion (Will) | 3 | ||
| Computers (Int) | 0 | ||
| Cool (Pr) | 2 | ||
| Coordination (Ag) | 0 | ||
| Deception (Cun) | 0 | ||
| Discipline (Will) | 0 | ||
| Leadership (Pr) | 0 | ||
| Mechanics (Int) | 3 | ||
| Medicine (Int) | 0 | ||
| Negotiatioin (Pr) | 0 | ||
| Perception (Cun) | 3 | ||
| Piloting - Planetary (Ag) | 0 | ||
| Piloting - Space (Ag) | 3 | ||
| Resilience (Br) | 0 | ||
| Skulduggery (Cun) | 2 | ||
| Stealth (Ag) | 3 | ||
| Streetwise (Cun) | 3 | ||
| Survival (Cun) | 0 | ||
| Vigilance (Will) | 3 |
| Combat Skills | Career? | Rank | Base Pool |
|---|---|---|---|
| Brawl (Br) | 1 | ||
| Gunnery (Ag) | 2 | ||
| Melee (Br) | 2 | ||
| Ranged (Light) (Ag) | 1 | ||
| Ranged (Heavy) (Ag) | 4 |
| Knowledge Skills | Career? | Rank | Base Pool |
|---|---|---|---|
| Core Worlds (Int) | 0 | ||
| Education (Int) | 0 | ||
| Lore (Int) | 0 | ||
| Outer Rim (Int) | 0 | ||
| Underworld (Int) | 0 | ||
| Warfare (Int) | 4 | ||
| Xenology (Int) | 0 |
| Weapon | Skill | Damage | Range | Crit | Pool | Special |
|---|---|---|---|---|---|---|
| Heavy Blaster Rifle | Ranged (Heavy) | 13 | Long | Auto-fire (), Cumbersome 3 | ||
| U-B Grenade Launcher | Ranged (Heavy) | 8 | Medium | Blast 6 (/), Limited Ammo 1 | ||
| Blaster Rifle | Ranged (Heavy) | 9 | Long | Stun Setting | ||
| Brass Knuckles | Brawl | 3+1 | Engaged | Disorient 3 ( ) | ||
| Vibroknife | Melee | 3+1 | Engaged | Pierce 2, Vicious 1 | ||
| Stun Grenade | Ranged (Light) | 8 | Short | NA | Disorient 3 (), Stun Damage, Blast 8 (/), Limited Ammo 1 |
| Item | Qty | Enc | Carry | Equip | Dam | Crit | Range | HP | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Blaster Rifle | 1 | 8 | 13 | 3 | Long | 0/4 | Attachments: Augmented Spin Barrel (Add to maintenance checks. Dam+1 [Mods: 2x Dam+1] 2HP); Under-Barrel Grenade Launcher (Cumbersome +1 2HP). Qualities: Auto-fire, Cumbersome 4 | ||
| Brass Knuckles | 1 | 0 | +1 | 4 | Engaged | 0 | Qualities: Disorient 3 | ||
| Vibroknife | 1 | 1 | +1 | 2 | Engaged | 2 | Qualities: Pierce 2, Vicious 1 | ||
| Blaster Rifle | 1 | 4 | 9 | 3 | Long | 4 | Qualities: Stun Setting | ||
| Stun Grenade | 1 | 1 | 8 | NA | Short | 0 | Qualities: Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 | ||
| Under Barrel Flame Projector | 1 | 0 | 10 | 2 | Short | 2 | Burn 5, Blast 2 |
| Item | Qty | Enc | Carry | Equip | Soak | MDef | RDef | HP | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Adverse Environment Gear | 1 | 2 | 1 | 0 | 0 | 1 | Ignore imposed by a jungle environment. | ||
| Armored Clothing | 1 | 3 | 1 | 1 | 1 | 1 |
| Item | Qty | Enc | Carry | Equip | Notes |
|---|---|---|---|---|---|
| Custom Ammonia Respirator | 1 | 0 | Allows breathing in non-ammonia environments. May vent ammonia into the immediate area. Triggers an Average () Resilience check for all engaged characters. Failure results in the loss of a free maneuver for the encounter, adds to all actions. | ||
| Commlink (headset) | 1 | 0 | Comms up to low orbit or across half the planet. | ||
| Climbing Gear | 1 | 1 | Required for some climbing checks. Could provide a to the check. | ||
| Electrobinoculars | 1 | 1 | Remove up to imposed due to long range or poor light. | ||
| Emergency Repair Patch | 1 | 0 | Restore 3 wounds. Can benefit from patches 6 times per day. Takes a significant period of rest to reset the uses. | ||
| Modular Backpack w/ 3 Pouches | 1 | 0 | +6 encumbrance threshold. | ||
| 5 Stimpacks | 5 | 0 | First use restores 5 wounds. -1 wound recovery per use until the target gets 24 hours of rest. | ||
| Utility Belt | 1 | 0 | +1 encumbrance threshold. |
| Item | Notes |
|---|---|
| Gank Comm Implant | Allows non-verbal communication to other encoded gank implants. |
| Neural Recorder | Make an Easy () Discipline check to recall any information experienced while the recorder was running. Includes a small connection port for saving the data elsewhere. |
| Name | Rank | Activation | Acquisition | Description |
|---|---|---|---|---|
| Ammonia Breather | NA | NA | Gand | Requires ammonia respirator to breathe. Treats oxygen as a dangerous atmosphere with Rating 8. |
| Deadly Accuracy
(Ranged - Heavy) |
- | Passive | Assassin | Add damage equal to the ranks in Ranged (Heavy) to one hit of a successful attack made with that skill. |
| Dedication | 2 | NA | Assassin, Recruit | Agility +2. |
| Dodge | 2 | Incidental | Assassin x2 | When target by a combat check, perform a Dodge incidental to suffer a number of Strain no greater than ranks of Dodge, then upgrade the of the check by that number. |
| Enduring | 2 | Passive | Marauder, Recruit | +1 soak. |
| Feral Strength | 1 | Passive | Marauder | Add 1 damager per rank to one hit of successful attacks made using Brawl or Melee skills. |
| Grit | 2 | Passive | Assassin, Recruit | +1 strain threshold. |
| Lethal Blows | 2 | Passive | Assassin x2 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.. |
| Outdoorsman | 1 | NA | Recruit | Removes per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
| Precise Aim | 1 | Maneuver | Assassin | Once per round, perform a Precise Aim maneuver. Suffer a number of Strain no greater than ranks in Precise Aim, then redice target's melee and ranged defense by that number. |
| Quick Strike | 1 | Passive | Assassin | Add per rank to combat checks against targets that have not acted yet this encounter. |
| Quick Draw | NA | Passive | Assassin | Once per round, draw or holster a weapon or accessible item as an incidental. |
| Second Wind | 1 | Incidental | Recruit | Once per encounter, may heal strain equal to ranks. |
| Sniper Shot | 1 | Maneuver | Assassin | Before making a ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank. Upgrade the by 1 per range band increase. |
| Stalker | 2 | Passive | Assassin x2 | Add per rank to all Stealth and Coordination checks. |
| Targeted Blow | NA | Incidental | Assassin | After making a successful attack, may spend 1 Destiny point to add damage equal to Agility to one hit. |
| Toughened | 5 | Passive | Marauder x3, Recruit x2 | Gain +2 wound threshold. |
| Well Traveled | NA | NA | Recruit | Knowledge (Core Worlds) and (Outer Rim) become career skills. |