Hayynq

Species
Gand
Career
Bounty Hunter
Specializations
Assassin, Marauder, Recruit
Encumbrance
15
Spent/Total XP
885/885
Available XP
0

Vitals

Soak Value
6
Wound Threshold
23
Strain Threshold
15
M/R Defense
1/1

Characteristics

Brawn
3
Agility
4
Intellect
2
Cunning
2
Willpower
3
Presence
1

Skills

General Skills Career? Rank Base Pool
Astrogation (Int) 0
Athletics (Br)
3
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will)
0
Leadership (Pr) 0
Mechanics (Int) 3
Medicine (Int) 0
Negotiatioin (Pr) 0
Perception (Cun)
3
Piloting - Planetary (Ag)
0
Piloting - Space (Ag)
3
Resilience (Br) 0
Skulduggery (Cun)
2
Stealth (Ag)
3
Streetwise (Cun)
3
Survival (Cun)
0
Vigilance (Will)
3
Combat Skills Career? Rank Base Pool
Brawl (Br)
1
Gunnery (Ag) 2
Melee (Br)
2
Ranged (Light) (Ag) 1
Ranged (Heavy) (Ag)
4
Knowledge Skills Career? Rank Base Pool
Core Worlds (Int) 0
Education (Int) 0
Lore (Int) 0
Outer Rim (Int) 0
Underworld (Int) 0
Warfare (Int) 4
Xenology (Int) 0

Weapons

Weapon Skill Damage Range Crit Pool Special
Heavy Blaster Rifle Ranged (Heavy) 13 Long Auto-fire (), Cumbersome 3
U-B Grenade Launcher Ranged (Heavy) 8 Medium Blast 6 (/), Limited Ammo 1
Blaster Rifle Ranged (Heavy) 9 Long Stun Setting
Brass Knuckles Brawl 3+1 Engaged Disorient 3 ( )
Vibroknife Melee 3+1 Engaged Pierce 2, Vicious 1
Stun Grenade Ranged (Light) 8 Short NA Disorient 3 (), Stun Damage, Blast 8 (/), Limited Ammo 1

Gear

Weapons
Item Qty Enc Carry Equip Dam Crit Range HP Notes
Heavy Blaster Rifle 1 8
13 3 Long 0/4 Attachments: Augmented Spin Barrel (Add to maintenance checks. Dam+1 [Mods: 2x Dam+1] 2HP); Under-Barrel Grenade Launcher (Cumbersome +1 2HP). Qualities: Auto-fire, Cumbersome 4
Brass Knuckles 1 0
+1 4 Engaged 0 Qualities: Disorient 3
Vibroknife 1 1
+1 2 Engaged 2 Qualities: Pierce 2, Vicious 1
Blaster Rifle 1 4 9 3 Long 4 Qualities: Stun Setting
Stun Grenade 1 1
8 NA Short 0 Qualities: Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Under Barrel Flame Projector 1 0 10 2 Short 2 Burn 5, Blast 2

Armor
Item Qty Enc Carry Equip Soak MDef RDef HP Notes
Adverse Environment Gear 1 2 1 0 0 1 Ignore imposed by a jungle environment.
Armored Clothing 1 3
1 1 1 1

Gear
Item Qty Enc Carry Equip Notes
Custom Ammonia Respirator 1 0
Allows breathing in non-ammonia environments. May vent ammonia into the immediate area. Triggers an Average () Resilience check for all engaged characters. Failure results in the loss of a free maneuver for the encounter, adds to all actions.
Commlink (headset) 1 0
Comms up to low orbit or across half the planet.
Climbing Gear 1 1
Required for some climbing checks. Could provide a to the check.
Electrobinoculars 1 1
Remove up to imposed due to long range or poor light.
Emergency Repair Patch 1 0
Restore 3 wounds. Can benefit from patches 6 times per day. Takes a significant period of rest to reset the uses.
Modular Backpack w/ 3 Pouches 1 0
+6 encumbrance threshold.
5 Stimpacks 5 0
First use restores 5 wounds. -1 wound recovery per use until the target gets 24 hours of rest.
Utility Belt 1 0
+1 encumbrance threshold.

Cybernetics 2/3
Item Notes
Gank Comm Implant Allows non-verbal communication to other encoded gank implants.
Neural Recorder Make an Easy () Discipline check to recall any information experienced while the recorder was running. Includes a small connection port for saving the data elsewhere.

Talents and Special Abilities

Name Rank Activation Acquisition Description
Ammonia Breather NA NA Gand Requires ammonia respirator to breathe. Treats oxygen as a dangerous atmosphere with Rating 8.
Deadly Accuracy
(Ranged - Heavy)
- Passive Assassin Add damage equal to the ranks in Ranged (Heavy) to one hit of a successful attack made with that skill.
Dedication 2 NA Assassin, Recruit Agility +2.
Dodge 2 Incidental Assassin x2 When target by a combat check, perform a Dodge incidental to suffer a number of Strain no greater than ranks of Dodge, then upgrade the of the check by that number.
Enduring 2 Passive Marauder, Recruit +1 soak.
Feral Strength 1 Passive Marauder Add 1 damager per rank to one hit of successful attacks made using Brawl or Melee skills.
Grit 2 Passive Assassin, Recruit +1 strain threshold.
Lethal Blows 2 Passive Assassin x2 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents..
Outdoorsman 1 NA Recruit Removes per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Precise Aim 1 Maneuver Assassin Once per round, perform a Precise Aim maneuver. Suffer a number of Strain no greater than ranks in Precise Aim, then redice target's melee and ranged defense by that number.
Quick Strike 1 Passive Assassin Add per rank to combat checks against targets that have not acted yet this encounter.
Quick Draw NA Passive Assassin Once per round, draw or holster a weapon or accessible item as an incidental.
Second Wind 1 Incidental Recruit Once per encounter, may heal strain equal to ranks.
Sniper Shot 1 Maneuver Assassin Before making a ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank. Upgrade the by 1 per range band increase.
Stalker 2 Passive Assassin x2 Add per rank to all Stealth and Coordination checks.
Targeted Blow NA Incidental Assassin After making a successful attack, may spend 1 Destiny point to add damage equal to Agility to one hit.
Toughened 5 Passive Marauder x3, Recruit x2 Gain +2 wound threshold.
Well Traveled NA NA Recruit Knowledge (Core Worlds) and (Outer Rim) become career skills.
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