FR4NC15

Species
Droid
Career
Soldier
Specializations
Sharpshooter, Gunner, Recruit, Gunslinger
Encumbrance
7
Spent/Total XP
950/950
Available XP
0

Vitals

Soak Value
8
Wound Threshold
26
Strain Threshold
16
M/R Defense
0/1

Characteristics

Brawn
2
Agility
6
Intellect
2
Cunning
2
Willpower
1
Presence
1

Skills

General Skills Career? Rank Base Pool
Astrogation (Int) 0
Athletics (Br)
1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr)
3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int)
0
Negotiation (Pr) 0
Perception (Cun)
1
Piloting - Planetary (Ag) 0
Piloting - Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun)
1
Vigilance (Will) 0
Combat Skills Career? Rank Base Pool
Brawl (Br)
1
Gunnery (Ag) 3
Melee (Br)
0
Ranged (Heavy) (Ag)
4
Ranged (Light) (Ag)
3
Knowledge Skills Career? Rank Base Pool
Core Worlds (Int) 0
Education (Int) 0
Lore (Int) 0
Outer Rim (Int) 0
Underworld (Int) 0
Warfare (Int)
1
Xenology (Int) 0

Weapons

Weapon Skill Damage Range Crit Pool Special
(2) X-30 Lancer Ranged (Light) 5 Long Accurate 1, Pierce 2, Paired Weapons
(2) DR-45 "Dragoon" Ranged (L/H) 8 Medium Accurate 1, Stun Setting
Disruptor Rifle Ranged (Heavy) 14 Long Accurate 1, Cumbersome 2, Vicious 5, Prepare 3
Shock Gloves Brawl 2 Engaged Stun 3 ()

Gear

Weapons
Item Qty Enc Carry Equip Dam Crit Range HP Notes
X-30 Lancer 2 1 5 4 Long 3 Qualities: Accurate 1, Pierce 2. Attachments: Paired Weapons (Reduce required to hit with second weapon by 1. 1HP).
DR-45 "Dragoon" Cavalry Blaster 2 1 8 3 Medium 3 Qualities: Accurate 1, Stun Setting.
Missile Tube 1 7 23 2 Extreme 4 Qualities: Breach 1, Blast 10, Cumbersome 3, Guided 3, Limited Ammo 6, Prepare 1.
Disruptor Rifle 1 4
12 2 Long 0/4 Attachments: Breakdown (Prepare 3 2HP); "Bantha's Eye" Laser Sight (+1 to a successful check 1HP); Forearm Grip (Decrease difficulty of engaged ranged checks by 1 [Mods: Accurate] 1HP).
Shock Gloves 1 0
0 5 1 Qualities: Stun 3

Armor
Item Qty Enc Carry Equip Soak MDef RDef HP Notes
Laminate Armor 1 4 (-3)
2 0 0 1/3 Attachments: Threat Monitor (Add to initiative checks [Mods: Quick Strike] 2HP)

Gear
Item Qty Enc Carry Equip Notes
Backpack 1 0
+4 encumbrance threshold.
Emergency Repair Patch 6 0
Heal 3 wounds, 5 times per each 24 hour period.

Cybernetics 6/6
Item Notes
2x Repli-limb Prosthetic Limb Grants an additional free maneuver per turn.
2x Cybernetic Cavity Each hides 1 encumbrance inside the body. Checks to find the cavities are at a Formidable () difficulty.
Integrated Electrogoggles Remove due to long range or low light.
Gank Comm Implant Allows non-verbal communication to other encoded gank implants.

Talents and Special Abilities

Name Rank Activation Acquisition Description
Brace 1 Maneuver Gunner Remove from environmental effects per rank from the next action.
Call 'em NA NA Gunslinger Do not add to combat checks due to the use of the Aim maneuver.
Crippling Blow NA Incidental Sharpshooter your next combat check. If check deals damage, target suffers 1 strain whenever they move for the rest of the encounter.
Deadly Accuracy 2 Passive Sharpshooter Add damage equal to ranks in that skill to one hit per successful attack using that skill. Skills: Gunnery, Ranged (Heavy)
Debilitating Shot NA Incidental Gunner Upon successful attack with a starship or vehicle weapon, may spend to reduce the maximum speed of the target by 1 until the end of the next round.
Dedication 2 Passive Sharpshooter, Gunner, Recruit Agility +3
Droid NA NA Species Does not need to eat, sleep, or breathe, and is unaffected by toxins and poisons. Cybernetic implant cap of 6. Healing through the Mechanic skill. Can never be Force sensitive or affected by mind-altering Force powers. Begins with one rank in the Enduring talent.
Durable 2 Passive Gunner May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Enduring 4 Passive Droid, Gunner x2, Recruit Gain +1 Soak per rank.
Grit 5 Passive Gunslinger x2, Sharpshooter, Recruit x2 +1 Strain threshold.
Jump Up NA Incidental Recruit Once per round, may stand from seated or prone as an incidental.
Jury Rigged 2 Passive Gunner x2 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Lethal Blows 3 Passive Gunslinger, Sharpshooter Add +10 per rank to any Critical Injury results inflicted on opponents.
Natural Marksman NA Incidental Sharpshooter Once per session, may reroll any 1 Ranged (Light) or (Heavy) check.
Overwhelm Defenses 1 Incidental Gunner Upon successful attack with a starship or vehicle weapon, may spend per rank to reduce the defense in the targeted zone by 1.
Quick Draw NA Incidental Gunslinger Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Draw (Improved) NA Passive Gunslinger May use Quick Draw twice per round.
Quick Strike 3 Passive Gunslinger x2, Threat Monitor Add to combat checks against targets that have not yet acted this encounter.
Second Wind 1 Incidental Recruit Once per encounter, heal strain equal to ranks in Second Wind.
Sniper Shot 2 Maneuver Sharpshooter Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 per rank. Upgrade the difficulty of the attack by 1 per range band increase.
Spare Clip NA Passive Gunner Cannot run out of ammo due to . Items with the Limited Ammo quality run out of ammo as normal.
Tactical Combat Training NA Passive Recruit Melee and Ranged (Heavy) become career skills.
Toughened 7 Passive Gunner x2, Sharpshooter, Recruit x3, Heavy Gain +2 wound threshold.
True Aim 4 Maneuver Sharpshooter x2, Gunner x2 Once per round, before making a ranged attack, may perform a True Aim maneuver. Gain all the benefits of aiming and also upgrades the attack roll once per rank.
Vehicle Combat Training NA Passive Recruit Gunnery and Piloting (Planetary) become career skills.
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